'Reloading Full Magazine' Syndrome on FPS Players

In FPS games, we pointed out the problem of loading a magazine as a logic error. The time has come.
CS: Do not you know what is the biggest problem among countless FPS games that I can not count GO, Battlefield, Destiny or what? Maybe it seems not to be a problem, but we are doing something that is not really closely related to realism. Consider using a gun capable of shooting 30 rounds at a time. Do you even use 5 of the bullets in this weapon, would you change the charger of this weapon after it is empty? A very large percentage of the players are doing this thing. Though I do not feel safe with 30 bullets, it seems like 28 marbles are going to end at any moment.



Well, did we really do the same thing again? How accurate is it to throw a magazine that is almost full and put a new magazine around?

The guilty behind this is not just us, the games have a huge impact on it. We give plenty of bullets for the games to be fluent, we do not delete the bullets that we can use in changing the magazine, If I do not remember it the first game, the first Mafia game, was to throw the remaining bullets in the magazine when I changed the magazine.



Nowadays, most games are directed towards online, and such games should not cause trouble for the bullets. The game companies have to take the first steps to get rid of this refill syndrome in FPS games. Firms that need to show us that we should use a limited number of bullets with a few simple codes may show a deterrent stance by ignoring the bullets in the magazines we threw.

Well, what do you think about this? Did you want the games to be more realistic, or is the current state good enough? I expect your comments.

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